

Krillin, Bulma, and Yamcha all play pretty big roles in the game, and players even control other people like Android 8. What keeps the game from getting overly repetitive are the additional playable characters. It's pretty standard videogame strategy, but each boss plays differently, which is nice because the gameplay between is somewhat repetitive. The bosses especially test a player's skill, sometimes requiring him to play defensively, or to figure out the environmental triggers needed to make the enemy vulnerable. Origins 2 is actually pretty difficult, forcing players to learn the combos and defensive moves if they want to beat the game without resorting to cheating (it's easy to stock up on a large quantity of health packs if you know which levels to spam over and over). It was like a 3D beat-em-up and the combo system worked well. Goku can use either his fists or his power pole, which offer different advantages.įists or power pole, either will knock enemies out cold. Everything stays pretty fast-paced in the game (grades are given based on level completion time, urging players to make haste). Usually after punching his way through wolves, soldiers, and furries, the little Saiyan has to fight a boss.

Goku runs through the world in the same top-down view as the first game, beating up every animal, person, and animal-person he finds. Each level is loosely based on an episode of the series (all the important plot elements are told through cutscenes). If you've never watched the show, or didn't play the previous game, you won't know what's going on. The game is definitely geared towards fans of the series. Goku travels to the frozen north, fights the Red Ribbon Army, and meets back up with Krillin, Yamcha, and Bulma. Origins 2 picks up where the original left off, and follows the anime's plot through the next few arcs.
